1 (edited by Kojay 2016-02-09 04:02:54)

Topic: Black Wolf - play on FICS!

https://dl.dropboxusercontent.com/u/105214643/premove.png
https://kojirion.github.io/BlackWolf.html

Re: Black Wolf - play on FICS!

Awesome! I like it, it looks very classic. smile

3 (edited by Kojay 2013-08-10 03:38:05)

Re: Black Wolf - play on FICS!

Playable windows version, 32 bit:

https://dl.dropboxusercontent.com/u/105 … ackWolf.7z
https://dl.dropboxusercontent.com/u/105 … ckWolf.zip
Promotions not handled correctly though, if the engine promotes the program will crash on next move.

I didn't look at this exhaustively but I was unable to get the move list to display as I would like (spacing in the middle, none at the sides).
moveList is a sfg::Table and I 'm doing this:

sfg::Label::Ptr dummyLabel(sfg::Label::Create());
moveList->SetColumnSpacings(0.f);
moveList->Attach(dummyLabel,{0,0,1,1});
moveList->SetColumnSpacing(0,10.f);
moveList->Remove(dummyLabel);

Later, moveList has two columns. However that yields spacing both in the middle and to the right.

Re: Black Wolf - play on FICS!

New version! Game fully playable now.

Re: Black Wolf - play on FICS!

Nice work. smile

Re: Black Wolf - play on FICS!

This is the call graph after one blitz game online. Interestingly, it looks like SFGUI is doing all the work big_smile

SFGUI was compiled with release build type
BlackWolf was compiled with RelWithDebInfo

https://dl.dropboxusercontent.com/u/105214643/bw_graph.png